![]() While most of these elements favor the players, there's no reason they need to remain solely options for PCs many cunning monsters would be readily able to make use of new combat maneuvers, while significant villains might be able to rely on hero points as well. In the case of this chapter's content, these new features exist exclusively for GMs to consider and potentially adopt into their adventures. ![]() ![]() Although the majority of this book is designed to provide new rules for players, any new content herein should be approved by their GM before it sees use. This chapter presents three new rules subsystems designed explicitly to improve Pathfinder games in those three ways. While any rules subsystem beyond those in the core rules should be considered optional, GMs should feel free to adopt, even invent, additional elements if doing so helps make battle feel more cinematic, increases players' investments in their characters, or simply make the game more fun. Although the Pathfinder Roleplaying Game Core Rulebook provides a complete game, along with guidelines and examples to aid GMs in creation of any new rules components their adventures might require, the open-ended nature of the rules allows for endless expansion and refinement. ![]()
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